Welcome to Four Clans of the Forest, a semi-literate roleplay based on Erin Hunter's Warriors series. Ever since 2005, we have been one of the most active in our genre around. The site is set in the original forest and is occupied by, naturally, four Clans. Thunder, River, Wind and Shadow rule the territories, watched over by the bright eyes of StarClan. But what happens when that guidance is removed? What happens when faith is shattered, ritual broken, and four starving Clans have to fight?
The battle for Sunningrocks has been one that has put many to the death-- Oakheart and Redtail to name two. But for all four Clans now, the once-private rivalry between RiverClan and ThunderClan has changed into deadly alliances that become binding when in a devastating turn of events the Clans lose contact with the glue that holds them together-- their Warrior Ancestors. Without StarClan to help them survive through the brutal seasons, can the four Clans really remain just four?
HEY GUISE! What's this? A news bulletin without a whole new skin to come with it? o_0 what is coming of the world. In any case, just popped in to tell you all about all the new reforms we're running. FCOTF has a new admin-- congrats to Hare for replacing our lovely dear departed chunk of granite Stone --and we're also cleaning out the high positions. There's been some rule reformations regarding the Clans' Hierarchy and the Staff Members. There's also a gathering. Come, people, you are failing miserably at this gathering. It's horribly sad. Otherwise, post post post, I'll be cranking out a new skin in a couple weeks and you can look forward to that!
Simp / August 17, 2010
WELL HELLO! It's your friendly neighborhood Simpy, once again making a news bulletin for the first time in months and only because she made a new skin. Yaaaay! Don't be afraid to put your arms in the air and wave them around for a bit. It's okay. WELL, as you can see -looks around- looks like there's been a skin change! It's called earth to ashes and is a rather dreary scheme of beige and brown. It reminds me of mud 8D in any case, let it set the scene for the rest of the site, because that's what's up with the Clans this time of year-- mud. And a little snow, and a lot of dead plants and the like. RiverClan's flooding, look out RC'ers! I moved the chatbox down, otherwise I didn't do anything. Except the awards spaz out when you mouse over them 8D it makes me giggle. Otms are finishing up. We should probably have a gathering soon as well, let me check my full-moon chart. Apart from all that... well... POSTPOSTPOST! Several of our kind members have opened up post-paid stores, so depending on your word count you can go fetch a nice little reward for all that hard-spend muse. Yaaaay. Simp out 8D
Plotwise and IC, we are making good time-- to refresh all of your memories, the ThunderClan leader was given a warning about the collapse at Highstones, but Elkstar interpreted it to a disasterous effect when in the process of visiting the Moonstone the cavern crumbled. His death left ThunderClan in shambles under their new leader with no way to get his name, and quickly the panic spread to the other four Clans. Ficklestar of WindClan broke off the alliance with ThunderClan, but RiverClan sought peace with its long-bitter rival and rebuilt a new one between the two Clans. Rapidfalls Circle was dissolved and the cats even now struggle to survive in the barren forest locked in eternal leaf-bare. Will the change in alliances grow deadly and binding with the all-too-real dangers of newleaf?
Simp / July 08, 2010
Apart from brief and occasional freak storms brought on by the malignant weather patterns, the snow has at long last melted-- it is mud now that blankets the ground from the constant rainstorms, the skies stained almost permanently gray. The sudden rush of water has done wonders for the greenery, and the trees are finally budding with leaves-- but the river has grown far in size and the silt-choked waters are dangerous to any and every cat. Though winter is now officially over, the devastation it left in its wake has not melted with the ice...
Everything in life has rules, and FCOTF is no exception. These rules are expected to be read before you register, but if not, they must be prior to making a character. Skimming is prohibited, as you risk not understanding the regulations and therefore facing the consequences.
You must post in this board to gain access to the other categories. This is where you'll create your characters, by posting with an enclosed thread in the appropriate allegiances topic. After you post, you can RP immediately, but if your leader or an admin finds a problem with your character, they'll track you down and you have to change things or there will be consequences. Other character-related things are found here, too.
If you're finding yourself unfamilliar with aspects of this site, that's okay. That's what the documents board is for. Here, little bits of information such as name helpers, healing herbs/fighting moves lists, history of the Clans and FCOTF will be stored, and you can ask questions here as well.
Frequently, there are things that the staff need to tend to. Often, these things do involve the members of Four Clans of the Forest, so you will be notified of these things (such as activity checks, staff changes, high position openings) through this board.
A ravine flowed many years ago in this space, but a strange drought left it perpetually dry, making it the perfect place for ThunderClanners to 'nest'. Fallen trees, bushes, and fern-enclosed clearings create the Clan's dens, in which a smoky smell lingers, a living memory of an ancient fire.
Although more commonly addressed as the forest, the nickname is rather apt - this is the place where apprentices are assessed, due to the level of prey. This is the part of ThunderClan's territory closest to camp, so if you're strapped for time and looking for a quick hunt, here's the place to be.
The biggest tree in the forest, this leafy beast is scored with claw marks as apprentices best their climbing records. Many nests are nestled within the clusters of leaves, and if you are lucky, you may catch a bird while she feeds her chicks.
Just a short trek from camp, this is the ideal place to train apprentices. This bowl-shaped clearing is lined with sand, as the name implies, which won't sting as battle moves are practiced. Trees are sparse in this area, but still provide patches of shade.
Even young kits know to stray from this part of the territory: Much like RiverClan, ThunderClan are threatened by Twolegs in greenleaf, but not for recreation. These Twolegs come in monsters to chop down a fair few of the conifers in Tallpines, which are later shipped to Treecutplace.
These rocks, burrows and crannies come only second to the Thunderpath on the scale of danger. Many surfaces here are hiding slithering adders, and the surrounding area provides shelter for other predators, such as foxes and badgers. It would be a good idea to give this area a wide berth, for if you are injured, by the time a medicine cat arrives, you may be dead.
ThunderClan has two borders - one at Sunningrocks with RiverClan, later tapering off to the river, and one the length of the Thunderpath with ShadowClan. The scent markings here should be renewed daily, but any cat should always be wary when doing so, especially close to the monsters of the Thunderpath.
Although the RiverClan camp is strategically placed - on a little island enclosed by the water - it may not have been the smartest place to build a home. In early newleaf, when the ice starts to melt, it often threatens the dens made of trees and shrubbery, forcing the water-dwelling clan to flee to higher, more wooded ground.
Obviously the closest piece of territory to the camp, the winding river that passes through most of this Clan's territory is the object of much of the early leaf-bare gloating at Gatherings. While forest prey is sent into hiding by the first frost, the river does not freeze over for a good few moons, and therefore keeps RiverClan fed through most of the winter.
Named for the snakelike water plants that you can see swaying beneath the ripples, Little Reed Island is a smaller patch of land enclosed by the water, a few tail-lengths from the clay-colored banks. It has a few water voles here and there, but hunting is not the purpose - this is an area for training apprentices, with spongy sand underpaw to prevent injuries.
The river winds down many, many tail-lengths from camp, near the WindClan border. There is a tiny dam there, which, for seasons, has controlled the water flow, and in that process, created a pond, with waters shallow enough for even the most skittish or afraid apprentice to learn and practice the basics of swimming, a RiverClan talent.
As implied by the name, the parts of RiverClan territory which are forest - a minority, one quarter - are not used very much in the three warmer seasons, newleaf, greenleaf, and leaf-fall. But when the river gets hard enough to walk on, this area gets some bustle, seeing as the only way to stay alive through leafbare is to hunt ground-dwelling prey.
Many say it's vain for ThunderClan and RiverClan to constantly cause skirmishes amongst themselves for this piece of territory - flat rocks on which to warm your pelt. Of course, these grumblings often stem from the elders, who forget what a prey source this is - on warm afternoons, one might be able to catch a mouse scuttling outside the crannies.
These rocks, embedded into the relatively shallow waters of the river at it's roots mark the gateway into ThunderClan. All cats know not to hop onto the land past these stones - it would be tresspassing - but it is an excellent place for apprentices to practice their leaping skills, nonetheless, for fighting and for hunting purposes.
Like the other Clans, RiverClan has two borders, one at the Thunderpath, and one with the neighbouring Clan. In this case, RiverClan's neighbour to the right is ThunderClan. Their border snakes around Sunningrocks and runs along the line of the river, while with WindClan, the Thunderpath marks the edge of their territory at that end.
Their relationship of being close to the stars being the thing they flaunt the most, naturally, WindClan sleep under the stars. The wind and snow never bother them, and like the shelter of the trees, this Clan feels confined inside dens. The only structures on this flat part of the moor are bramble bushes: The nursery and elders' den.
The moorland takes up almost all of WindClan's territory, and these hills accompany the majority of it. This provides the perfect backdrop and ground type for the wiry WindClanners, who bolt down these hills on a regular basis, chasing after rabbits and hares. Sometimes, an unusual sight may appear - for a few heartbeats, WindClanners will be able to glance at Twolegs atop horses galavanting across these hills as well.
The highest point of the Clans is this: the Lookout Plateau. On the crest of the biggest hill in WindClan is a rock, which juts out for a few tail-lengths precariously, but from this height one can see most of the territory of not just WindClan but ShadowClan and RiverClan as well, ThunderClan being too obscured by trees. This is a prime place to hunt birds and also a starting point for border patrols.
WindClan's portion of the forest is very tiny, only a few camplengths along the edge of the Thunderpath. This area is often neglected, seeing as rabbits run year-round and apprentices receive very minimal training in catching forest prey as WindClanners. Being so close to the Thunderpath, prey is scarce, anyways.
A small clearing near the ShadowClan border is closed off by brambles, although the tiny-limbed WindClanners can deftly leap over or wriggle under this enclosure. Within it is a soft patch of dirt which blends well with their light pelts, making it the perfect place to train apprentices in nimble WindClan techniques and battle moves.
In the corner between the Thunderpath and the ShadowClan border, not far from where ThunderClan's territory started to burn many seasons ago, there are hollowed out shells of pines that were burnt as the blaze rushed across the black asphalt of the Thunderpath. In the modern day, however, little green shoots have turned this once pitiful place into a full fledged soft field of flowers that crosses the border into ShadowClan.
WindClan's hilly territory ends first at the Thunderpath, and then with the Clan opposite them to the right, ShadowClan. The first border, with RiverClan across the stinking black strip, is a clean, Twoleg-made line, but when it comes to ShadowClan, the territory is split less-than-evenly, weaving it's way deftly around Carrionplace and up towards the Twoleg barn.
Not that they are bothered much by the bog, having lived in such a territory for season upon season, but ShadowClanners thank Silverpelt nonetheless for not having to sleep in that muddy wetness as well. Their camp, protected by some shrubbery and tall grass, has dens made entirely of bramble thickets - perhaps that's why this Clan is so prickly?
Although trees are sparse in ShadowClan territory nowadays, many moons ago, a forest stood. This hollowed-out log is one of the only remainders of such a thing, and today this landmark is used as a place to train apprentices - they walk on the creaky branches to increase their agility, and slink under them to practice their night hunting.
Every cat needs a drink of water from somewhere. Although the water is murky here, as the name implies, each medicine cat which ShadowClan is graced with in turn inspects the waters for any sign of disease - for the past generations, it has been deemed clear. Apprentices practice fighting on the banks of this spindly creek.
Much like WindClan, ShadowClan's part of the forest stretches only partway along the Thunderpath. Their forest, however, is made entirely of pine trees, giving it it's sinister name. ShadowClanners who roam this part of their Clan's territory can catch a squirrel or mouse here, which is a welcome break for the toads found on most of the lands in these whereabouts.
ShadowClanners seem almost immune to the foul smell of these muddy pools. But why wouldn't they be? Elders often tell tales of ShadowClan apprentices, whose first lesson is how to trounce through one of these with their nose in the air. These stinking cesspools are close to Carrionplace, which is why one must be careful when hunting, for fear of infecting the Clan.
It seems almost ironic for ShadowClan to have a spot of color in their territory, but they do. Near the border with WindClan's pines, the regrowth from the fire many moons ago spread across the border and has now created a soft field of flowers. In newleaf, you can catch some forest-dwelling prey hiding beneath the sprouts.
It seems strange that the Clan the most fierce over territory patrols their borders the least. One at the Thunderpath with ThunderClan, and one splitting the Flower Fields with WindClan, ShadowClan takes pride in the fact that they strike fear into the other Clans' hearts, and that fear, they believe, keeps their neighbours from tresspassing.
The place where all four Clan territories meet is marked by the four massive oak trees that grow there. A small dip in the forest surrounded by grassy slopes, the Clan cats meet here once a month under the full moon for Gatherings. A strict truce prohibits fighting during this time.
To the north of all the Clan territories, Mothermouth lies beyond the farmland and hills, to an old abandoned Twoleg mine. Within lies Highstones and the Moonstone, where leaders and medicine cats travel to speak to StarClan.
At the gnarled, twisted roots of an ancient oak, many StarClan spirits gather to share tongues in the evenings. The massive roots provide perches and protection from the elements, along with being comfortable dens that will shelter a cat of any Clan.
In the middle of the forest stands a smooth pool of shimmering water. Cats of all Clans often come to stand by the edge and watch over their loved ones, especially those newly killed. Both in the glassy surface and in the shining mist rising from the surface can show visions, dreams, and promise. Ever since the collapse of the moonstone, however, the surface has been oddly clouded, frozen, and little can be seen if anything at all...
It is a forest, true, and one that resembles closely the territory of ThunderClan-- but a strange, hazy silver glow hangs around many of the trees. This does not deter StarClan cats however, who are long-used to the glimmer of starlight hiding everywhere. Many cats-- not just ThunderClanners-- often come here to hunt.
Once a part of StarClan, formerly RiverClan cats often retreat to the place they feel most at home. Since taking refreshing swims in the Misty Pool isn't an option, they were glad to discover a small lake filled with fish-- there is also a large area filled with boulders where cats often lay to dry out and warm their pelts.
WindClan cats adore this endless, rolling moorland-- long tufts of grass and gorse shelter rabbit burrows without additional danger from predators. Most of all, the cool breeze refreshes them. There are spirits from other Clans that too have found they prefer the open ground, and they are also welcomed on this open range.
ShadowClan cats who miss the marshy turf underpaw and withered pine trees often retreat back here. The rest of StarClan has no idea why they like it, as the cold air and swampland is distinctly unappetizing, but since when has ShadowClan cared what anyone thought anyway?
Every territory must come to an end; and in StarClan's case, it is at the Outlands. Spirits of cruel cats haunt the dark, endless trees-- forever alone. This area is strictly off-limits to the cats of StarClan, as it is a place of nightmares where only those who do not believe can walk...
This huge array of Twoleg nests can be found west of RiverClan and ThunderClan. The Twolegs here live in sprawling communities of their strange, erect dens, as well as a thriving population of monsters. Clan cats never stray here, and most other cats will do well to stay away as well.
A great swathe of dark, awful smelling ash that scythes through the forest and the territories. It's a treacherous place for cats to cross, because it is frequented by Twoleg monsters which will not hesitate to run over a warrior. Many cats have been injured by trying to cross, and it remains one of the most dangerous places on in the territories.
This stretch of waste land lays adjacent to ShadowClan territory. There is no real prey to hunt except for rats, and it is filled with stinking Twoleg waste. Diseases have been known to spread from the rotting things there, so young cats would do best to keep away. It is only to be used as a food source as a last resort by Clan cats.
To the south-west of ThunderClan's territory near Tallpines, it is a hive of Twoleg activity during green-leaf. During that time, a cacophony of noises erupts from this area as the Twoleg monsters chew up the trees, scaring off prey.
The great stretch of rogue territory. It lays outside the Clans' land, and most Clan cats try not to stray too close. The cats that live here are often hostile and dangerous, loyal to nobody. Within, some groups of rogues have united for survival, and occupy a rogue camp. Therein also lies a plentiful forest and a jagged line of cliffs.
A large patch of no-mans-land that doesn't really belong to anyone. Located out in the hills outside of both the rogues' territory and the Clans' cats of all sorts wander. Here, they don't have to be afraid of hostile rogues or territorial Clans, so you're always able to find a host of unusual wanderers here.
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